Day 29 of 100 Days of VR: Spawning New Enemies in Unity and Dealing With “Ghost” Colliders

Josh Unity VR Development Leave a Comment

Welcome back to day 29! Yesterday we finished creating our final enemy that we’re going to use for the game. Now that we have everything ready, it’s time to use them! After finishing the spawn system and played the game for a bit, I noticed a small problem. Sometimes when we shoot, the enemy doesn’t get hit. This becomes obvious …