Using AssetManager to Store Your Bitmap Fonts in Libgdx

Josh Libgdx Leave a Comment

CodeProject I’ve been running into a lot of problems with using fonts recently, so here’s another problem I encountered when I was trying to use an AssetManager to help me managet my BitmapFont class. If you looked up something similar to Libgdx asset manager font on Google you might find the link to the AssetManager wiki and while it explained …

Using True Fonts For Your Libgdx project

Josh Libgdx Leave a Comment

CodeProject I just spent a good 20 minutes trying to figure out how to use my own custom fonts for my games so this should is a short little guide on how to use a font file (.tff) to create and use a font in LibGdx. I’m sure there are other ways, but here’s how I was able to do …

Android Tutorial (Part 3): Passing Data Around w/ Intent

Josh Android Leave a Comment

CodeProject Now that we’ve learned how to use SharedPreferences to be able to store our points in our Cookie Clicker game, the next thing to create is point shop for us to spend our points. To do that, we’re going to learn about Intents to switch activities, specifically from our main activities to our new shop activity. So let’s get …

Android Tutorial: Creating Your First Hello App

Josh Android Leave a Comment

CodeProject Hi all, this is going to be part 1 of a series of an Android tutorial development! I’ve spent a good year working on Android and have learned a lot. However, for the first part of the tutorial, we’ll get orientated with what Android provides by creating a simple Button app! I will assume that you will have limited …